My beta session did include prolonged moments of lag and lack of hit registration, which were frustrating. Seeing jets and helicopters being gobbled up by the tornado is quite a sight, but only when it works properly. This is where the vehicles show up for some spectacular mayhem. Each specialist has their own unique abilities that can come in handy and contribute to the team's strategy, as much as there could be when facing a literal tornado while buildings (along with players) are being swept up in it. On the one hand, getting to change your team dynamic every time you deploy is great for flexibility in play style. This, combined with the less than stellar visibility icons separating enemies from allies, can make for some unintentionally intense moments. Complimenting that is the specialist system, which you can switch between in the redeployment screen. While you can't change your loadout during gameplay, you can customise your weapons to do exactly what you want, and of course, you can pick up other weapons dropped on the battlefield. When you do drop into an area of engagement, gunplay is pretty decent with a good amount of freedom thanks to the free-flow customisation system. Thankfully, redeployment is very forgiving making it really easy to just pick and choose where you want to drop in, and if you're in a squad of your choice then only one player is needed to reach your choice of destination. Much of the Orbital map is open space, and traversal can become a pain if you don't see a vehicle nearby. For starters, as much as the map implores players to use vehicles and grappling hooks, I still think it's too big for the number of players in the match. So how does the game actually play? Well, it stands up to the expectations of mayhem that Battlefield players have, although I do have many criticisms. Being a beta, I'm a little forgiving of the performance issues found here, and given that it will launch with DLSS, I'm quite content with performance as it stands right now (when it works), which developer Dice has said is from a build that's a few months old. I personally can't always tell the difference between having Reflex turned on or off, but it's a good sign to have the feature for those looking to get some serious K/D ratios when the game launches. On PC, Battlefield 2042 will support Nvidia's DLSS and Reflex technologies, although only the latter was available during the beta.
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